Component 2: Wild Pitches, Passed Balls
In the second step of calculating Player Wins and Losses, baserunners, pitchers, and catchers are given credit and blame for either advancing (allowing) or failing to advance by (preventing) wild pitches or passed balls.1. Calculation of Component 2 Player Game PointsCredits/debits for wild pitches and passed balls (and the occasional case of a baserunner being thrown out trying to advance on a wild pitch or passed ball) are calculated simply as the change in Win Probability resulting from the change in the base/out situation (and the score, if appropriate). Component 2 is also where credit is given to batters for successfully reaching base on a dropped third strike.
Outs | Baserunners | WP/PB |
---|---|---|
0 | 0 | 0.0% |
0 | 1 | 1.8% |
0 | 2 | 2.1% |
0 | 3 | 1.6% |
0 | 1-2 | 2.1% |
0 | 1-3 | 2.1% |
0 | 2-3 | 1.5% |
0 | 1-2-3 | 1.4% |
1 | 0 | 0.1% |
1 | 1 | 1.9% |
1 | 2 | 2.3% |
1 | 3 | 1.6% |
1 | 1-2 | 2.2% |
1 | 1-3 | 2.1% |
1 | 2-3 | 1.4% |
1 | 1-2-3 | 1.4% |
2 | 0 | 0.1% |
2 | 1 | 1.8% |
2 | 2 | 2.1% |
2 | 3 | 1.6% |
2 | 1-2 | 2.0% |
2 | 1-3 | 2.1% |
2 | 2-3 | 1.5% |
2 | 1-2-3 | 1.4% |
WinProb = Prob(WP)•WinProbWP + (1-Prob(WP)) •WinProbnoWP
where Prob(WP) is the probability of a wild pitch (or passed ball), which, as noted above, is base-out dependent. The Win Probability in the absence of a wild pitch (or passed ball), WinProbnoWP, can then be calculated as follows:WinProbnoWP = [1/(1-Prob(WP))]•(WinProb – Prob(WP)•WinProbWP)
The net effect on Win Probability, then, of no wild pitch or passed ball during a plate appearance will simply be the difference: WinProbnoWP – WinProb.2. Division of Component 2 Game Points Between Pitchers and CatchersAs explained elsewhere, Component 2 Player Games are divided between pitchers and catchers based on the extent to which player winning percentages persist across different sample periods.
(Component 2 Win Pct)Even = b•(Component 2 Win Pct)Odd + (1-b)•(WinPct)Baseline
where (WinPct)Baseline represents a baseline winning percentage toward which Component 2 winning percentages regress over time.Persistence of Component 2 Winning Percentage: Batter as Baserunner (ability to reach on dropped third strike)
Pitchers: n = 36,858, R2 = 0.0000
WinPctEven = (95.58%)*WinPctOdd + (4.42%)*0.5000 (531.5)
Catchers: n = 8,250, R2 = 0.0000
WinPctEven = (39.20%)*WinPctOdd + (60.80%)*0.5000 (38.99)
Persistence of Component 2 Winning Percentage: Baserunner on First Base
Pitchers: n = 41,056, R2 = 0.0000
WinPctEven = (63.96%)*WinPctOdd + (36.04%)*0.5000 (167.8)
Catchers: n = 8,633, R2 = 0.0000
WinPctEven = (32.42%)*WinPctOdd + (67.58%)*0.5000 (31.25)
Persistence of Component 2 Winning Percentage: Baserunner on Second Base
Pitchers: n = 40,565, R2 = 0.0000
WinPctEven = (69.19%)*WinPctOdd + (30.81%)*0.5000 (187.7)
Catchers: n = 8,540, R2 = 0.0000
WinPctEven = (26.50%)*WinPctOdd + (73.50%)*0.5000 (25.66)
Persistence of Component 2 Winning Percentage: Baserunner on Third Base
Pitchers: n = 39,061, R2 = 0.0000
WinPctEven = (76.96%)*WinPctOdd + (23.04%)*0.5000 (249.4)
Catchers: n = 8,364, R2 = 0.0000
WinPctEven = (22.70%)*WinPctOdd + (77.30%)*0.5000 (21.10)